AI Insights · Timothy · July 2024
Top 5 Boxing Games Performance in El Salvador Q2 2024
Discover how the top 5 boxing games performed in El Salvador during Q2 2024, including trends in downloads, revenue, and active users.
The second quarter of 2024 saw interesting trends for the top boxing games in El Salvador. Here's a closer look at the performance of the leading apps in this category.
Boxing Star: Real Boxing Fight from THUMBAGE experienced a fluctuating revenue trend, starting at $23K in early April and peaking at $43K in the first week of June. Downloads were inconsistent, with a high of 168K in the week of April 8 and a low of 17K in the week of May 20. Weekly active users saw a general decline, beginning at 215K in early April and ending at 139K by late June.
Real Boxing 2 by Vivid Games S.A. showed a steady revenue increase, culminating at $14K in early May and $13K in late June. Downloads were relatively stable, peaking at 270K in mid-May. Weekly active users varied, starting at 301K and reaching a high of 430K in mid-May before stabilizing around 271K by the end of June.
Burrito Bison: Launcha Libre from Kongregate had minimal revenue fluctuations, with a notable spike to $39K in the second week of April and another increase to $30K in late June. Downloads remained relatively stable, averaging around 24K per week. Weekly active users showed minor fluctuations, maintaining an average of around 100K throughout the quarter.
WWE Mayhem from Reliance Games experienced a significant drop in revenue after an initial $13K in early April, averaging around $1K per week for the rest of the quarter. Downloads showed a steady increase, peaking at 141K in mid-June. Weekly active users saw a growth trend, starting at 257K and reaching 325K by mid-June.
Real Boxing: KO Fight Club, another title from Vivid Games S.A., maintained a consistent revenue of $1K per week with minor fluctuations. Downloads increased significantly towards the end of the quarter, rising from 22K in early April to 131K by late June. Weekly active users mirrored this trend, growing from 54K in early April to 173K by the end of June.
These insights are derived from Sensor Tower data. For more detailed analytics and insights, visit Sensor Tower.